CabMasterPro User Guide
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    Material
    In This Topic
    LibrarySizesSectionsFacesModelMaterialsTextureComponentsMachiningAll AnswersAdvanced Donor Acceptor TutorialsFormulaShineReflect FlagColoringSolid ColorToolsPictures and LabelsCommon ControlsMaterial

    For quick links to more information, click on the controls or another category/page.

    To find out the property names for these controls, see the Material page under the Formula Reference.

    For more information see Textures and Applying Textures.

    This page allows you to assign a material (with one or more textures in it) to an object and it gets painted onto all the faces of that object.

    Material

    Clicking on any of the materials listed on the Models > Materials page will automatically open this 'Material' page, allowing you to edit the selected material, in this example "Screen Image".

    Shine

    The Shine values control how sharply the surface reflects light, and gives a nice polished metal effect. A typical value for Shininess is 10.

    Reflect Flag

    The checkbox lets you say that a face is reflective. The value you enter is then a fraction in the range 0 to 1 where 1 is a perfect mirror, and numbers close to zero show the colour and texture of the face more than they show the reflection.

    Example

    Here is an example with a yellow face that is 0.5 reflective (50% of the face and 50% of the reflection showing):

    Faces Textures Reflect

    Coloring

    With the Coloring options you can set whether the texture appears:- The Darken and Lighten options are effective when used on door styles, as it is possible to have not only dark engraved lines, but also highlights (where the Style lightens the door texture). You can use this to simulate the reflections and shadows created by overhead lighting. The best idea is to experiment with the different combinations to discover which transparency mode best suits particular situations.

    Solid Color

    This is the colour that the face is drawn in for Solid renderings when Fast mode is enabled (see Generating A 3D Image). When Fast mode is turned off, the solid colour of a face is determined by the average colour of the texture, if any.

    Solid Color is also used as the stain colour when 'Stain with Solid Color' is enabled. Click the colour preview box to open a Color Select dialog where you can select a colour to use on the face.

    Pictures and Labels

    See example of the wall texture. Each face of a 3D object can have two separate textures applied to it, a Surface and a Style. The list box lets you choose between the two and displays which one you are currently editing. It changes the Picture, Preview, and Tiling boxes so you can view or modify the properties of either texture.

    Preview

    The preview box shows a small version of the specified surface or style texture. It is also a good indication of whether the texture you set is valid or not. If nothing appears in the preview box it probably means that the image is not a supported format or is corrupted in some way.

    Tools

    These five tool buttons  are used to edit. They are in order: Add, Delete, Cut, Copy, Paste.



    See Also