CabMasterPro User Guide
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    Display
    In This Topic
    FileQuick AccessHomeInsertAnnotateViewRender ModeReset ViewLights and ShadowsCamera ManagementPhoto ViewWalk Through
    Display Tab

    To locate information about any commands or tabs, Clickonclick on the area of interest on ribbon image above.

    Only made available when in 3D View mode.

     

     Render Mode

    Wireframe Wireframe

    Displays the current 3D image in Wireframe mode. It only displays the edges of each section and does not draw any flat faces. Wireframe mode is the fastest to draw because it is only a line drawing.

    Hidden Hidden

    Displays the current 3D image in Hidden mode. Similar to wireframe, except that all edges that would not normally be seen have been erased. This makes the image easier to visualise, but takes longer to draw.

    Solid Solid

    Displays the current 3D image in Solid mode. Draws panels as single-colour surfaces, and takes slightly longer to generate than wireframe mode.

    Textured Textured

    Displays the current 3D image in Textured mode, i.e. "Paints" photo-realistic textures onto each surface in the drawing. 

    CabMaster uses a default set of materials that can be customised to the user’s preference.

    See also Making a New Material DataSource  in the CM-Cabinets Library User Guide.

    Reset View Reset View

    Moves the camera position in 3D mode back to its original position and angle. This is useful if you lose the image by accidentally moving it out of the view window.

     

     Show/Hide

    Show/Hide Lights and Shadows

    When you have one or more Light items in a drawing, each light also casts shadows by default. Since this can greatly increase the time it takes to render a 3D image, this option allows you to temporarily disable the drawing of shadows. Once you have positioned the viewpoint correctly, turn this off to render shadows. It has a similar effect to unticking the Casts Shadow checkbox on each Light in the drawing.

    Show/Hide Models

    Since some 3D Models can contain more detail than an entire drawing, they can significantly slow down movement in a 3D view if many are used. To help increase the speed in 3D, unticking this checkbox will temporarily hide all models in the drawing. When the viewpoint is in the desired position, enable/tick this option to make all the models re-appear.

    Example

    The image shows a 'Model' of a chair displayed when the checkbox is ticked.

    Each appliance cabinet also has the option to display as a 'Picture' or a 'Model'. If an appliance uses a 'Picture', it will not be affected and will remain displayed.

    3D Image

    Show/Hide Machining

    Machining can be displayed in 3D. Turn on/off. Machining options are only available with CabMaster Machining Software.

     

     Camera Management

    Add Camera

    Allows you to create multiple 3D views (i.e. Textured or Wireframe) defined as required i.e. you can zoom and/or crop portion of a view - see the Camera View Tutorial which discusses how to define specific areas.

    These layout views can then be...

    • added onto your Plan View to show additional details.
      • It is like adding an image/Callout except that these camera views will update LIVE when you make modifications to your drawing.
    • used to create a Walkthrough Animation.

    Camera Editor Mode

    The checkbox turns on/off the editor mode for the camera.

    Camera Management Commands

    You can create as many camera positions as you want by using the Add Camera command icon. These will automatically be added to the list of views.

    If you make adjustments to a selected camera view, the Save Camera command will be made available (see Camera View Tutorial for more details).

    3D Image

    You can also select camera views from the list and:-

    • Rename
    • Delete
    • Update Cropping i.e. reselect and change the selected portion of the 3D view to display on the plan.

    Save Camera Position

    This is only made available after a current camera view is adjusted. Clicking this command button saves the changes.

     

     3D Exports

    3D Export Photo View Photo View

    PhotoView allows you to generate photorealistic renders that include ultra high quality models created using Blender - see 3D Photoview Companion Models Tutorial and  3D Photoview Best Practice.

    3D Export GLB

    GLB is the latest widely supported 3D file format. It is also referred to as glTF and is just a more compact binary version of glTF. When you export your 3D as a GLB file, that file can be used for 3D viewing in almost any Microsoft Windows application (such as Word or PowerPoint).

    Example - Word document

    In this example we have placed a corner cabinet and exported to GLB. The resulting .glb file was then placed onto a Microsoft Word document which allows you to view and rotate.

    You can also double click on the GLB file in Explorer on any recent Windows 10 or later PC, and it will open up in a 3D viewer called 3D Builder. And most web browsers (such as Edge and Chrome) will allow 3D viewing of a GLB if it is placed as an image on your website.

    Example - 3D Builder

    Click to view more details

    Click to view more details

    For your clients, this GLB file can be put on a USB drive or a file share such as OneDrive or Dropbox and given to them. They can then open it up on their home PC or Mac and rotate, pan and zoom around to view it. It is therefore really good for customers to share these files.

    Clients cannot modify the file so there is no risk of your drawing getting changed but in 3D builder you can change the colour of items such as benchtops and doors etc.

    3D Export Photo VR360 Photo Vr360

    VR360 is for Virtual Reality 360 deg wrap around viewing. The process generates an image which can be viewed with a number of 3D viewers.
    Looking at an image without using a 3D viewer will present a long stretchy rectangle that seems to be a distorted image. It only comes alive and looks perfect using a 3D Viewer.

    Display Photo Vr360

    Walkthrough Animation Photo Vr360

    Watch the video  for a quick demonstration of a walkthrough available with version 12. (0:48 mins)

    The first thing required, is that you place Cameras at each point of interest you want the walkthrough to go through.

    • See the Camera View Tutorial which discusses how to define/create each camera view to be added to the animation.

    Example of Cameras added

    In this example we have previously created four camera views.

    Now you can press the Walkthrough Animation button to open the dialog. To create an Animation Path, select the camera views from the Camera Management List in the order you want and click on the Add Step button to add each view to the Path list.

    To change order of Camera Steps use the...

    •   arrows to move selected step to 'Top' or 'Bottom' of the list, respectively. 
    •   arrows to move the selected step a line 'Up' or 'Down' the list, respectively.

    Example of Added Step

    Here we have selected 'Camera 1' and then clicked on the 'Add Step' button to add to the Animation Path.

    To add the next camera view, select it from the Camera Management List and repeat the process until all steps have been added.

    You can also set the time it waits at each camera point and the time it takes to move between each camera point.

    Walkthrough dialog options

    The Walkthrough drop list allows you to create or rename an animation - click on image to view.

    Click to view Walkthrough drop list options

    Click to view Walkthrough drop list options

    You can then select the Resolution of the walkthrough you want, the number of frames per second (Frame rate) and an audio soundtrack (Audio file) if you so desire.

    To create the Output file, simply press either the...

    • Render button - this will use the standard CabMaster Graphics, but is the quicker option.
      or
    • Render using Photo View button - this uses Photo View Render and takes longer.

     




    See Also